STRUCT(Player , Game::Chr) 
//{
   Flt HealthPoints, MaxHealthPoints;
   Bool Alive();
   virtual void create(Game::ObjParams &obj);
   virtual Bool update     (); 
   virtual UInt drawPrepare(); // extend drawing to disable head rendering in FPP mode
   void camera();
   void CrossHair();
   void RecieveDamage(Flt Damage);
   void Die();
   Player();
};